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Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Adobe Flash CS4. EMBED for wordpress. A license fee is required for the use on commercial site. You can select the most suitable payment method: credit card, bank transfer, check, PayPal etc. What's New Video LightBox v1.

See List of codecs supported by Adobe Flash Player. Download it here. This video Html Video Playlist Safari will be automatically added to your website gallery. If you have included the videos that you do not wish to be in the website gallery,you can easily remove them. Select all videos that you wish to remove from web site Sample Video Of Vagainal Delivery gallery,and select ' Delete selected.. You can pick and choose videos byholding the CTRL while clicking the videos you like.

Switch between available templates to select a template you want to use in the Flash Cs4 Embed Video Autostart. Now you are ready to publish your website video gallery online or to a local drive for testing. Select the publishing method: publish to folder or publish to FTP server. FTP Location Manager window will appear.

Subway Surfers. TubeMate 3. Google Play. Microsoft is done with Xbox One. N95, KN95, KF94 face masks. Apple pulls Wordle clones. Windows Windows. Most Popular. New Releases. Desktop Enhancements. In many ways, the Properties panel is command central as you work with your animation. The Properties panel usually appears when you open a new document. Initially, it shows information about your Flash document, like its dimensions and frame rate. For example, if you select a text field, the Properties panel lists the typeface, font size, and text color.

You also see information on the paragraph settings, like the margins and line spacing. Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and paragraph settings. Click the triangular expand and collapse buttons to show and hide details in the Properties panel.

For example, many objects have settings that determine their onscreen position and define their width and height dimensions. These common settings always appear at the top of the Properties panel and have the same tools for setting them.

A scene is a collection of one or more frames tied to its very own timeline. The benefit of breaking an animation up into a bunch of scenes is that it helps you reuse stuff. For example, say you use Flash to create second Web advertisements for your company. Then all you have to do to construct your next animation is create the meat of the new ad and sandwich it between the Intro and Ending scenes.

You can create an animation in Flash that comprises just one scene, but you can choose to break your animations up into multiple scenes, too, if you like. See the box above for the skinny on scenes and why you might want to organize your animation into multiple scenes. Figure shows you what the Scene panel looks like. Using the Scene panel, you can add a scene to your animation either a duplicate of an existing scene, or a fresh, blank scene or delete an existing scene.

Just click the name of a scene, and then click Duplicate, Add, or Delete, respectively. To rename a scene, first double-click the name of the scene. Then, when you see an outline appear around the current name, click inside, and then type the new name.

You can learn how to do all these transformations in Chapter 5. For a complex piece of software, Flash is based on a surprisingly simple principle—the old-fashioned slideshow. Well, a Flash animation is really nothing more than a souped-up slideshow. The timeline see Figure determines the order your frames appear in and how long each frame stays onstage.

The timeline keeps track of all the frames that make up your animation, as well as the order in which you want them to appear. Clicking a specific frame or dragging the playhead to a specific frame tells Flash to display the contents of that frame on the stage for you to examine or edit. In addition to letting you put together a basic, plain-vanilla, frames-run-left-to-right, layers-run-bottom-to-top animation, the timeline also lets you create spiffy effects, like looping a section of your animation over and over again and creating tasteful fades.

The first time you run Flash, the timeline appears automatically. Fortunately, Flash lets you customize the way the panels appear on your computer screen. So Flash lets you undock panels and move them around onscreen, or reduce them to show only icons. You can even set up one or more Flash environments for different projects. But doing all this customization can be a lot of work, so Flash gives you a tool to help you organize your tools—the Workspace Switcher.

The Workspace Switcher lets you save and reuse your favorite window and panel arrangements. You can adopt one of the predesigned workspaces like the Essentials workspace used throughout this book or you can create and save your own. The Workspace Switcher comes with several predesigned workspaces. Most of the exercise and pictures in this book are based on the Essentials workspace, which docks the Properties and Tools panels to the right of the stage. In the rest of this chapter, you get to take Flash out for a test drive.

For the tutorials in this section, you need a Flash animation to practice on. When the Open dialog box appears, navigate to the file you just downloaded, and then click Open. Flash shows you the animation on the stage, surrounded by the usual timeline, toolbars, panels, and at the bottom the Properties panel.

It should look like Figure The Properties panel appears docked to the right side of the stage when you open a new document. Select an object on the stage, and the Properties panel automatically displays the properties characteristics of that object.

You can change most of the properties in this panel; when you do, Flash redisplays the object on the stage to reflect your changes. Here, looking at the details for a drawing object, you can change the position X and Y properties , dimensions W and H properties and the colors Fill and Stroke properties. Fill bucket icon. The fill color is a blue to black gradient.

By typing in new values or changing a setting, you can edit the selected object. In addition to just inspecting the properties of a selected object, you can also edit those properties using the Properties panel.

But you can resize the stage at any time. Click the Selection tool, and then click on a blank area of the stage to make sure nothing on the stage is selected. In the Properties panel, find the Properties subpanel, and then click the Edit button. The Document Properties window appears.

At the top of the window are boxes labeled Dimensions. Click in the width box which currently reads px , and then type Click in the height box and change it from px to 80 px. Flash accepts the new dimensions and resizes your stage, as shown in Figure You can use them to scroll around and see everything. Any modification you make to the size of the stage immediately changes the dimensions of the stage itself as it appears in your workspace.

You can find these tools in the View section of the Tools panel. They let you zoom in, zoom out, and pan around the stage. You can even get in so close, you can modify your drawing pixel by pixel. Click the Zoom tool the little magnifying glass in the View section of the Tools panel. As you can see in Figure , when you click the Zoom tool, the Options section at the bottom of the panel changes to show only zoom-related buttons.

After you click the Zoom tool, each time you click your drawing, the stage which contains your drawing appears larger.

Move your cursor, which now looks like a magnifying glass with a plus sign on it, to the area on the stage that you want to zoom in on, and then click. Flash enlarges the stage and everything on it.

The area where you clicked stays in full view. The quickest way to get to the hand cursor is to press the space bar. While you hold the space bar down, you can reposition the stage by dragging. Click anywhere on the stage, and then drag your cursor around. After all, an animation by definition has to move. When you click Play on the Controller, your animation plays once through from beginning to end. Playhead is nothing more than a fancy term for currently selected frame.

You select a frame specify a playhead position the same way you select everything else in Flash: by clicking. In this example, the currently selected frame playhead position is the 10th frame. Dragging the playhead back and forth called scrubbing is an even quicker way to test portions of your animation-and a fun way, too: dragging the playhead from right to left displays your frames in reverse order.

Saving your work frequently in Flash is a good idea. The minute you finish a sizable chunk of work, save your Flash file by following these steps:. The Save As window appears Figure Choosing Save As instead of Save lets you create a new version of the file rather than overwriting the old one. Using the standard file and folder window, choose the folder where you want Flash to save your file. PCs and Macs are slightly different, but Flash shows the standard file and folder window for each system.

You can navigate to a new folder and save your Flash document there, or you can accept the folder Flash suggests, usually your Documents folder. You only have to choose a location once. After that, Flash will save your document in your chosen folder. Clicking this square icon stops playback. Go to first frame. Clicking this icon rewinds your animation. That is, it moves the playhead back to Frame 1.

Step back one frame. Clicking this double-left-arrow icon moves the playhead back one frame.



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