On the the smaller maps the slow setting can be fun against the more skilled computer opponents because setting traps with your walls becomes more important. Game setup can be confusing at first because there are so many options to choose from. For beginners the defaults are set so that, other than the difficulty setting, a person who has never played any game could just hit start game and have a great time playing.
Once you have figured out where all the options are and what they do you can really fine tune the game to how you like to play. The graphics and theme of this game fit well together to increase the enjoyability of the game.
The graphics stay true to the movie and utilize a grid style floor with a border wall. In the options menu you can choose from three different graphic layouts to suit your liking.
One drawback to this game is that there is only one song on the soundtrack. The song fits the game perfectly but after awhile you might find yourself turning off the music. The light cycles are well done and can be toned down graphically for slower systems if that is an issue.
There are also several other settings that can be adjusted to reduce the strain on slower computers such as shading, filters and trails. Some of the few setbacks of this game are the camera controls. The mouse controls the orientation of the camera and if bumped, it can be difficult to get the camera back to where you like it. Also the game can freeze while playing but minimizing the window and reopening seemed to get it going again.
Developed by Benoit Renaud. Approximate size 1. Age rating For all ages. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Language supported English United States. Publisher Info Tron website. Additional terms Terms of transaction. Seizure warnings Photosensitive seizure warning. We're here to help you! You'll love its gameplay for sure and we hope you'll enjoy it!
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Your review. Telegram Twitter YouTube Reddit. Downloaded times Download APK. Tron embraces the notion that throwing new bad guys into the mix every other level isn't necessary. It's a nice idea, but more character models, even driven by the same Al, would have been welcome.
Meanwhile, despite the seemingly flat textures, extensive geometry makes Tron 2. The framerate issues are a shame, because in every other respect Tron 2. Nearly everything the game tries is accomplished with style and apparent ease, and quality and originality is evident throughout. Once public servers are running, we'll be first in line to try the disc tournaments and light-cycle grids which come as their very own sub-games. Until then, we'll stay busy burning our retinas with gorgeous neon geometry in the single-player campaign.
I'm not the type to get sentimental, but during my childhood, I must've watched Tron at least 20 times. Its mesmerizing visual effects, and entertaining, epic quest-style story were very compelling to my young mind.
Entertaining the prospect of playing the video game was hard enough, as there was so much built up in my mind about how the Tron universe worked, its look, feel, sound, and if they managed to screw up one of my childhood favorites, I didn't plan on being amicable about it. While I was relieved to see that there was so much that they did right, I'm dismayed that so much of this game went wrong.
It's hard to categorize it, so expect this to read more like a checklist of the good, the bad, and the ugly, with a little bit of order thrown in. Far and away, the visuals in Tron 2. I've heard some people argue that for such a simplistic, black lit setting, Tron 2. I'll say that they're outright wrong, as the scope of some of these visual effects should convince anyone that they deserve a good, high-end graphics engine.
While they do not dominate the game, some of the level designs in this title show off the amazing capabilities that the Lithtech engine possesses. Second, this game features excellent character design. With the ability to load and upgrade various pieces of software that you gain throughout the game, you can redesign your character on the fly.
The better the upgrade, the smaller the amount of memory it consumes. By far, Tron 2. Watch Tron the movie, and you'll hear ambient noise that is unique to the computer generated universe, noise that isn't replicated in the game.
Just as with playing a Star Wars title, ambient noise should've been one of the higher priorities, as it just isn't convincing when I don't hear the beeps and bleats that I remember from the movie. You don't get to see a great deal of movement or activity going on, and with tight camera angles in narrow canyon-like levels, you don't get to see the wide, strange scope of terrain that Tron engenders.
Now, I'm not one to flinch at the sight of a tough game, however, Tron 2. While it isn't impossible it does require saving every few seconds, for fear of getting my ass so badly kicked that I couldn't hope to continue. Once you get far enough through the game, you may also be disappointed by the storyline, which practically duplicates any number of other games, including offering up four boss battles, as if FPS games even needed such a thing anymore.
Finishing out my review is a brief nod to the multiplayer portions of Tron 2. Just as in the single player campaign, you may find the design of Light Cycle combat to be aggravating in the extreme. Hard to control, and not easy to learn, it wasn't something that I'd like to repeat, and given how long I've been waiting to play a new Light Cycle game, that says a lot. Combat is intriguing and with the disc arena offering tournament style combat, this can be fun. Now, if theyd only made a tank and jai-alai mini-game, like from the film'.
When it comes down to it, I'd play this again if only for the fact that it was Tron, but aside from that and in some cases, not even it's on the low, low end of my FPS scale, right there alongside Undying and sitting on top of Daikatana.
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