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Diary Story III. Amajeto 16 Presents. Diary story II. Yearly Most Popular Games. Ainars Winter Wonderland Forest Adventure. Secret of the Island Escape. SD Asylum All games are copyrighted or trademarked by their respective owners. Knife Hit Challenge. Santa Weightlifter. Halloween Bubble Shooter Game.
Wedding Dress. Frozen Bubble HD. Jelly girl. Super Jump Box. Airport Town Manager. Elastic Balls. All Adventure. Easter Glamping Trip. Zombies VS. Zombie Road. Zombie Massacre. Tiny Tomb. Runaway Toad. Rabbit Samurai 2. Halloween Horror Massacre. Brick Surfer. Tiny Dungeons. Pirate Adventure. Among Them: Craft Mod. Relics of the Fallen. All Classic. E Coupe Cars Puzzle. Impossible Truck Driving Simulator 3D. Super Car Stunts.
A Class Sedan Puzzle. Real Garbage Truck. Offroad Car Race. Baby Race Galaxy. Road Of Defense. Any help??? Where is room 1E as someone said that's where to use the straw. I've only seen starting class room, hall, cleaner's room, room with vending machine and principal's office.
Am out. Use binoculars to get clue for locker from scoreboard. Obtain Soda from locker. Use Soda and mints in science lab. Then use straw to blow wet paper. Full walkthrough - Get apple from desk Green - Get "dial" from pencil sharpener on desk - Turn right - get paper from floor bottom right of view - Inspect paper and tear piece off - get scrap of paper - Turn right - get blackboard rubber - Inspect blackboard rubber, turn over and get straw - Place dial on circle of numbers on board.
Note 3 blue 4 red 8 green - Whipe chalk off boad with rubber - Note Red, Green, Blue - Use code from previous steps on door, step back, push handle to gain access to hallway - Get scalpel - Enter room 1b on left - Get rotten banana from bin Black - Get lemon from pink lemon scent bottle Pink - Turn on tap, wet paper - Return to the hall, press down arrow to access the rest of the hallway - Enter room 1D girls bathroom - Get binoculers from stall 1 - Turn - Get drumstick from behind bin - Back to hall - enter room 1C - music room - Break drum with drumstick, get cassette tape - Get mints from piano - Back to hall - enter room 1E - science lab - Get frog, inspect and disect with scalpel - get coint - Return to hall and turn back around - Enter main office, get knife from bottom drawer - Enter principals office.
Get pear from PC White - Open blinds, use binoculers to get score for locker clue - Inspect knife, and click to open the blade out - Zoom to right of desk on floor. Use knife to reveal escape hatch - Back to main office, turn around, zoom to vending machine - Insert coin and enter fruit colour code as per fruit in inventory - Get cassette player - Return to science lab in room 1E - Zoom to hamster.
LOL - just replayed it and opened all the lockers. Sarah is right.
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