Sonic and Tails must collect the Chaos Emeralds before Eggman can use them to power an angry water creature known as Chaos. Meanwhile Knuckles attempts to repair the shattered Master Emerald and Amy must evade capture from an Eggman robot. Sonic is arrested after being falsely accused of crimes committed by another hedgehog named Shadow, meanwhile Eggman threatens to destroy the world in 24 hours with a planet destroying weapon if the world doesn't surrender to his rule.
Robotnik, a new character named "Cream" has been added. E Action, Adventure, Fantasy. Four separate teams set off on an adventure with different goals but the same target; Dr. Along the way, they slowly begin to realize that things aren't exactly what they seem.
Suffering from Amnesia, Shadow the hedgehog goes to extreme measures to discover the truth about his cloudy past and find out who - or what - he really is, all the while caught up in a three sided war between the GUN army, Dr.
Eggman, and a strange race of alien invaders. After finding a mysterious robot washed up on a beach, Sonic and his friends train the robot "Emerl" to be an ultimate fighting machine. After the apparent death of Dr. Robotnik, Sonic and friends part ways for two years until Knuckles is kidnapped by a mysterious organization.
Sonic must come to the aid of Princess Elise, who possesses a dark power coveted by Dr. Action, Family, Fantasy. Sonic, Knuckles, Shadow, and Silver must race against time to stop Dr. Eggman's latest plan to take over the world. The chao have mysteriously vanished, and what do you know? Eggman is behind it. Sonic and Tails' airplane crashes in the ocean, and they awake on a small island.
With the help of a local raccoon named Marine, they set out to explore the nearby islands. With the world and his own life at stake, Sonic must race against the clock to find seven enchanted rings with the help of a mysterious genie. Holding them, even one, prevents players from losing a life, and gaining a hundred of them generally grants a 1-Up. They also feature various momentum-based elements, such as roller coaster-like loops and corkscrews.
Giant pinball machines with flippers and bumpers , which knock the characters around as concussive balls, are also common. Springboards , objects that launch characters towards a certain direction are regular objects through the franchise too. The stages have several sequences which involve a character being thrown along preset paths with little input from the player.
However, there are also numerous sections involving precise jumping between platforms and avoiding of hazards e. Spikes and bottomless pits , although these are more lenient than other games of its genre.
The enemies are normally robots created by Dr. Items and power-ups such as Shields and bursts of speed are contained in television monitors and can be obtained by breaking them open. The levels themselves are divided in two to three "Acts", depending on the game, and are named " Zones " "rounds" in Sonic the Hedgehog CD. Star Posts normally Lampposts in the original Sonic the Hedgehog and Sonic CD act as checkpoints once a life is lost 8-bit Sonic games feature a variation of the Star Posts in the form of Arrow monitors , which often allow access to the Bonus Stages after getting a predetermined number of Rings.
Goal Plates usually signal the end of an act, always showing a picture of Dr. Special Stages are another common feature in Sonic games, being dimensions far from the games' setting which allow the player to gain Chaos Emeralds, extra lives, and Continues , usually entered through Giant Rings.
After defeating the boss, the player has to destroy a Capsule in order to free the captured animal friends which act as a power source for Dr. Robotnik's Badnik army , thus ending the level. Three-dimensional 3D Sonic entries do not restrict movement as much, controls are slightly more advanced, and the frequency of automated events is increased.
Those games, while sharing several of the same components with their 2D counterparts, also modify some of those concepts to accommodate them into the 3D perspective; they also put a greater emphasis on the game's plot and character development.
Sonic the Hedgehog 's Green Hill Zone. While several people have been involved in the creation of Sonic, the artist Naoto Ohshima , programmer Yuji Naka and designer Hirokazu Yasuhara are generally credited with the creation of the character. In April , Sega requested a game capable of selling more than 1,, copies; a character who could compete against Nintendo's popular Super Mario , and a character to replace Alex Kidd as the company's mascot.
Several character designs were submitted by its AM8 research and development department. These included an armadillo who was later developed into Mighty the Armadillo , a dog, a mustached man in pajamas who was later used as the basis of the design of the main antagonist Dr.
Eggman and a rabbit who would use its extendable ears to collect objects, an idea that was later used for a separate Sega character, Ristar. Hedgehog", later renamed Sonic. His trademark speed is based on Super Mario Bros. World , with Sonic creator Yuji Naka stating in issue of Nintendo Power that "I always tried to get through the level as fast as I could," which inspired the initial concept for Sonic the Hedgehog.
Sonic was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.
A group of fifteen people started working on Sonic the Hedgehog and renamed themselves Sonic Team. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.
The original concepts gave Sonic fangs and put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led by Madeline Schroeder , [6] "softened" the character up for an American audience by removing these elements. This sparked a heated issue with Sonic Team. Naka later admitted that it was probably for the best. In the video games, Sonic's original design by Naoto Ohshima was with short spikes, a round body, and no visible irises.
Artwork featuring this design and drawn by Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog , and most subsequent Sonic video games featured similar designs. The original head to height ratio changed to Sonic the Hedgehog , the launch title for what would become the Sonic series, was released in for the Sega Mega Drive to critical acclaim and far exceeding Sega's commercial expectations, becoming one of the best-selling games in history, and, at the time, giving a huge popularity boost for Sega, enough so that the company could directly compete with Nintendo.
After the first game's success, a sequel, Sonic the Hedgehog 2 , soon followed, introducing Sonic's then-new sidekick and best friend, Miles "Tails" Prower. Released in November , the gameplay and story remained largely the same as the previous game: having to rescue the animal friends and defeat Dr. The game also introduced a new ability for Sonic to use: the Spin Dash.
While its Mega Drive iteration is more widely known, the game was first released for the Master System and Game Gear, having little to no connection with its bit counterpart aside the name. Sonic the Hedgehog 2 was a commercial success, and was released to critical acclaim in all of its versions. Sonic the Hedgehog CD was released the following year, developed by a different team in Japan headed by Naoto Ohshima.
While this game was supposed to be the same as Sonic the Hedgehog 2 , during development, it eventually became its own project. It quickly became a commercial success, receiving acclaim from videogame reviewers and magazines.
It was later ported to Microsoft Windows in CD-ROM format in , becoming the first Sonic title to be officially available on PC , with noticeable improvements over the original version. Robotnik and first true rival. This game also marked the debut of the Super Peel Out. It largely followed the concept of Sonic bouncing around as the ball on a giant pinball table that had been used in both Sonic the Hedgehog and Sonic the Hedgehog 2.
While it was commercially successful, the game received mixed reception. Robotnik's Mean Bean Machine , the second spin-off game in the franchise, released in for the Mega Drive, Master System, and Game Gear, was one of the few entries in the series in which Sonic did not make any appearance, not even in a cameo.
The game, however, was set in the universe of Adventures of Sonic the Hedgehog , the first Sonic TV show, which was produced by DiC Entertainment and featured that cartoon's version of Dr.
Eggman, alongside several of his lackeys such as Scratch , Grounder , and Coconuts. The game branched the series into the puzzle genre for the first time, and was a port for Western regions of Japan's Puyo Puyo , receiving positive reception.
SegaSonic the Hedgehog , also released in , was the first installment in the Sonic series to be released in arcade systems, and introduced new characters to the franchise: Mighty the Armadillo and Ray the Flying Squirrel.
It distinguished itself from other Sonic games at the time by presenting a isometric, pseudo-3D perspective in comparison to the traditional 2D fast-paced platforming the series was known for.
It was well-received by video game magazines and got positive scores. Sonic the Hedgehog 3 , released in , continued where Sonic the Hedgehog 2 left, and saw Sonic and Tails venture into Angel Island , after hearing unusual activity coming from the place.
It introduced another character to the series: Knuckles the Echidna , who, while an enemy to Sonic and Tails in this game, would become one of their best friends later on. The two were built on the same engine and sold well, receiving positive feedback from videogame critics.
Knuckles' Chaotix , released in for the Sega 32X Mega-Drive add-on, saw Knuckles the Echidna in the role of protagonist instead of the titular character Sonic who only makes a cameo in the good ending of the game alongside Tails , and introduced the team that would later be known as the Team Chaotix , including Espio the Chameleon , Vector the Crocodile , and Charmy Bee , alongside a returning Mighty the Armadillo. While it was the best-selling title for the 32X, it is largely considered a commercial failure and received mixed reviews overall, with its presentation dividing critics.
This game, similar to SegaSonic the Hedgehog , was also played from an isometric perspective. Although it shared elements with the 2D platform Sonic installments, it stood out by introducing a new gameplay mechanic, which was to collect Flickies one of the many animal friends that are captured regularly to power Dr. Robotnik's Badnik army after rescuing the birds from the robots and then, as a method of progress, the player had to warp them into Giant Rings to get through the stages.
Sega Saturn and Microsoft Windows ports followed to cover the hole of the cancellation of Sonic X-treme. In , a compilation entitled Sonic Jam was released for the Saturn and Game. This allowed the player to control Sonic in a small 3D-world similar to Green Hill Zone from the original game; it contained no enemies and was mainly a means of accessing the disc's multimedia features such as BGM's, illustrations and commercials.
While the original version of Sonic Jam was well-received by reviewers and performed decently in commercial terms, its Game. Unlike the Genesis games, those titles were developed by a different entity, Ancient , with Sega as the publisher.
Beginning with Sonic Adventure in , Sonic was redesigned by Yuji Uekawa as a fifteen-year-old character, with longer legs and a less spherical body, longer and more drooping spikes, and emerald green-colored eyes. Further changes to the character's design were made in subsequent games, namely in Sonic the Hedgehog and Sonic Unleashed , adding visible fur, a more realistic design for a human world, and making him a bit lankier.
Spin-off media such as comics and cartoons have featured variations on all these videogame designs, with restrictions set by the standardized model sheets. To create unique Sonic products in various markets, Sega initially developed two major regional backstories for the instruction booklets; the original Japanese version and a localized version for most other regions, which was the version built upon by the Archie Comics, the Sonic the Hedgehog television series, and other media.
While sometimes the storyline would have minute differences, other times the storyline would be very different. With the launch of the Sega Dreamcast , the series' storyline took a unified approach and this practice diminished.
Sonic being chased by a giant orca in Emerald Coast , as seen in Sonic Adventure. The platforming was largely similar to that of the Adventure titles, although the player now controlled the lead character in a team of three characters, with the other two following closely behind.
The player could switch to a new leader at any time to make use of each character's unique skills. While it was a commercial success, opinions among both reviewers and fans of the Sonic series were mostly mixed. Shadow the Hedgehog was released in the United States in November It was commercially successful, but as with Sonic Heroes , received mixed reviews from critics. Nintendo Power and Gametrailers, however, both rated it above 8 out of 10, praising the replay value.
Controversies revolving around this game included the gun play and the over-use of minor profanity and the fact that Sega had decided to switch to the 4Kids Entertainment voice actors from the English version of Sonic X.
A highly faithful two-part port of Sonic the Hedgehog made for mobile phones has been a huge hit in Europe, introducing the game to a new generation of pre-teen gamers, with respected handheld specialist Pocket Gamer awarding Sonic the Hedgehog Part Two a 9 out of 10 review score. The Sonic series has also seen installments in another genres and gameplay styles aside the standard platforming it is known for.
The first of these was the already mentioned Sonic the Hedgehog Spinball and Sonic Spinball 8-bit , soon followed by Dr.
Robotnik's Mean Bean Machine , both in Several racing games starring Sonic characters have been developed. In Sonic Drift and Sonic Drift 2 , characters drive go-karts kart circuits were later included in the two Sonic Adventure games.
In Sonic R , most characters ran on foot with Eggman riding his Eggmobile and Amy driving a car , while in the Sonic Riders series , they race on hoverboards known as " Extreme Gears. A fighting game, named Sonic the Fighters , was released in for arcade systems, and later a hybrid, called Sonic Battle , was released in in Japan and elsewhere for the Game Boy Advance.
In , Sonic Unleashed was released, which brought on a new to the series style of brawling-based combat mixed with platforming in the form of Night stages, played as Sonic the Werehog. A variety of the normal Rings, the Giant Rings are hidden in the games' stages and designed to be jumped through, which would transport the character to a Special Stage , where the character could collect one of the Chaos Emeralds or, in certain circumstances, Super Emeralds.
Sonic the Hedgehog 2 used the Star Posts instead. Since Sonic Adventure 2 , they have taken the place of the old Goal Plates as the end level marker and touching it would end the stage.
Shuttle loops are circular loop-de-loops of unknown origin that the player runs through as part of the main path during a stage.
While the player will often be required to input quick acceleration to get through them in the 2D games, this is often not the case in 3D installments, as the character will usually be launched into them with a set speed once they get near the structure, generally not allowing to backtrack the level.
The Chaos Emeralds are seven emeralds with mystical powers which are a recurring feature in Sonic games. They are the basic in most of the games' plots, and the player is frequently required to collect them all to fully defeat Dr. Eggman and achieve the games' "good endings", Super forms , or both.
The method used to acquire the Emeralds differs between titles in the series. Most early games require the player to find them in Special Stages.
In some games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2 , they can be found in hidden locations within the main levels. In later games, the Chaos Emeralds are found by the characters throughout the games' story modes and do not need to be "found" by the player.
The Master Emerald resides in a shrine on Angel Island and is guarded by Knuckles the Echidna ; it contains an infinite amount of power, much greater than the seven Chaos Emeralds, and is used to keep the Angel Island afloat in the sky. The Master Emerald can also be used to power mechanical devices, and has been coveted by Dr. Robotnik since his discovery of it.
In earlier materials, the Master Emerald was sometimes called an eighth Chaos Emerald, but this association has been lessened in later games, making it a separate but related entity. While it was featured prominently in earlier games, more recent entries have diminished the number of appearances of the Master Emerald. Some games include Special Stages, but not as a means of collecting Chaos Emeralds.
As the Emeralds of the 8-bit version of Sonic the Hedgehog were hidden in the main stages, the game's spring-filled Special Stages were used to obtain 1-Ups and Continues. Just as the design of the Special Stages has changed, so has the means of accessing them.
In both the 8 and bit versions of Sonic the Hedgehog , they were reached by finishing a level with more than fifty Rings; the player would then have to jump inside the giant ring that would appear just after the goal post. In the bit Sonic the Hedgehog 2 , reaching a Star Post when they held this number would create a warp of stars which would take a player to the Special Stage when jumped through. Know something we don't about Sonic? Don't hesitate in signing up today!
It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute! If you have an account, please log in. The Franchise timeline of Sonic the Hedgehog is listed chronologically, and presents the universe, games, and the events which are listed in relation to the fictional universe based on the Sonic the Hedgehog series.
It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute! If you have an account, please log in. The title says it all, I thought it would be fun to list what I perceive to be the order in which each Sonic game happens. For the most part, these games will be in the order they were released, but for those that don't, I'll try my best to explain why I think they belong there.
And don't forget, this is my unofficial timeline, so don't try to use it as fact. Let's begin. The games I left out either: don't have a proper story, are clearly set in a different continuity, or are crossover games and thus, have questionable canonicity. Sonic Chronicles: the Dark Brotherhood was left out because of its unresolved cliffhanger ending. As stated by Aaron Webber, it's the audience's choice. I go with the former as I think games should take priority.
And that's it.
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